Skip to content
  • Keith Whitwell's avatar
    gallium: first steps to treat edgeflags as regular vertex element · a08e348a
    Keith Whitwell authored
    The idea here is to eliminate the set_edgeflags() call in pipe_context
    by treating edgeflags as a regular vertex element.
    
    Edgeflags provoke special treatment in hardware, which means we need to
    label them in some way, in this case we'll be passing them through the
    vertex shader and labelling the vertex shader output with a new TGSI
    semantic (TGSI_SEMANTIC_EDGEFLAG).
    a08e348a