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Rob Clark authored
Unfortunately gallium doesn't match what the hw wants perfectly here, in using a separate CSO for each texture/sampler. So we have to use a hash table to map the collection of texture/samplers to hw state object. We probably could use separate hw state objects for texture and sampler state, but mesa/st tends to update the tex and samp state together. Signed-off-by: Rob Clark <robdclark@gmail.com>
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