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tguilbert authored
There are 4 types of renderers that are used by WMPI directly, with a potential fifth type in the works. Currently, a single RendererFactory is chosen at WMPI creation time, and bound for the lifetime of WMPI. However, there is a growing need to allow the smooth transition between the use of different renderer types, after WMPI’s creation. This CL introduces the RendererFactorySelector, which will allow us to choose between different RendererFactory types at runtime. Its purpose is to aggregate the signals and centralize the logic necessary to choose which RendererFactory should be used when creating a new Renderer. The interface is still extremelly simple, but it is expected to grow as the number of concurrent RendererFactory types grows. In other words, if there are 3+ renderer factories at play, some complexity is inevitable, and the right place for that complexity to live is in the RendererFactorySelector. NOTE: The RendererFactorySelector uses a FactoryType enum as a key, in order to avoid having to take dependencies on different (sometimes platform specific) RendererFactories. BUG=663503 Review-Url: https://codereview.chromium.org/2711153006 Cr-Commit-Position: refs/heads/master@{#466837}
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