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Gert Wollny authored
If nr_samples is 1 we allocate textures as MULTISAMPLE, so we also need to handle the textures in later use as a multisample texture. In addition, on GLES blits to a multisample texture are not allowed as target, and we must use the GL blit fallback for all texture types. v2: Correct more checks including the one in check_resource_valid (Gurchetan) v3: Also update the tests to use only 0 for no samples and >= 1 for samples Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
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